Obsidian Arcade — playable experiments that spark attention
A compact studio for bold game moments: rapid prototypes, playable teasers, and productized demos designed to turn a glance into a session. We shape mechanics, systems, and mood into memorable experiences that convert curiosity into play.
Mechanic-first Prototypes
We isolate the core loop, iterate with players, and ship a playable vertical slice quickly. Expect tight feedback and measurable engagement signals.
Interactive Teasers
Short, snackable interactions for socials and landing pages that invite a micro-session and increase conversion to full playtests.
Design for Launch
From retention hooks to onboarding flow, we prepare playable content that fits production and marketing constraints without losing character.
How we move from idea to playable
- Focus: pick a single moment that matters.
- Prototype: build in days, not months.
- Test: rapid sessions, fast learnings.
- Polish: ship a demo that sells the vision.
Deliverables
Playable build, annotated design spec, short pitch video, and a handoff-ready assets pack so teams can iterate forward with confidence.
Gallery
Arcade moods
Color roughs, sonic sketches, and motion tests that define a game's character early in the cycle.
What partners say
"Obsidian Arcade turned a risky pitch into a playable hook in under a week. The prototype sold the concept to our stakeholders and shaped the roadmap."
"They find the essence of a game quickly and polish what matters. We launched a playable teaser that exceeded engagement targets."
Ready to prototype a standout moment?
Book a short workshop and get a playable vertical slice within a sprint. We pair design focus with rapid builds to prove ideas fast.
Get in touch
Tell us a little about your idea and timeline. We’ll respond with a clear next step.